The Open Road | Critical Role: THE MIGHTY NEIN | Episode 5


The group hits the road, preparing for a long trip to Zidash. But trouble in the small town of Alfield stops the band of adventurers in their tracks…

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30 thoughts on “The Open Road | Critical Role: THE MIGHTY NEIN | Episode 5”

  1. Seeing Travis short himself 10 damage with is Armor of Agathys is so saddening. It's such a common mistake you see with it's use for first timers. I hope they correct its use in the future. For anyone unfamiliar with the spell it reads:

    "A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.

    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot."

    The important part is that it says when a creature hits you with a melee attack it takes 5 cold damage, not damage equal to the temporary hit points lost. So at level 2 and 10 hit points and 10 damage, he got hit twice, so should of returned 20 damage total, 10 for each hit.

  2. MISOPHONIA TIMESTAMPS
    This episode is pretty trigger heavy post-break, but fortunately it's only 20 minutes long and not plot critical so you can skip it and use the summary or transcript instead.

    TO SKIP ANNOUNCEMENTS/INTRO: 8:58

    8:58 to 48:30 – Travis and Sam, chewing gum; Laura, quietly eating doughnut

    BREAK: 2:57:15 to 3:12:00

    3:12:00 to end of episode (3:30:30) – Marisha, Travis, and Laura, eating (some audible crunching); breakdown of times is below if you want to brave it:

    3:12:00 to 3:15:20 – Laura, Marisha, and Travis

    3:16:20 to 3:16:50 – Laura

    3:20:20 to 3:20:40 – Laura (with talking while eating)

    3:21:40 to 3:22:40 – Laura

    3:23:40 to 3:25:00 – Marisha (with a LOUD crunch)

    3:27:10 to 3:27:30 – Laura

    3:28:25 to 3:30:30 – Laura and Marisha

    More timestamps and info about misophonia can be found at criticalmisophonia on the tumbler without an e. Enjoy your days, all!

  3. Repost for Flandos’ sake
    00:50 Laura is shamed
    01:50 Sam’s character naming competition
    07:00 Shadow of War: Laura Bailey DLC
    09:00 Game Starts
    12:55 Imagination donuts
    17:05 Jester still doesn’t get how Frumpkin works
    25:40 Fjord the Kid
    31:00 “Shove it all in, everybody!” Liam O’brien
    32:55Jester is delightful
    34:15 Californians think this is coldc
    45:15 Buffalo tipping
    48:40 Travis is alone
    56:40 Bold Move
    57:30 Kind of a salty, musky taste
    1:05:35 The shape of water
    1:32:10 Initiative
    1:53:45 Hyperventilating
    1:56:10 Hashtag relatable
    1:58:35 Sam pokes the bear
    2:38:55 What happens to a frog struck by laughter?
    2:53:40 Future boss potential
    2:57:17 Break starts (Marisha commercial 1)
    3:01:34 Marisha commercial 2
    3:12:03 Break Ends
    3:13:55 Always loot the bodies
    3:21:30 Also, loot the town
    3:29:40 Thanks, Marisha

  4. In Fjord's dream I knew when he spit up water it was ocean water somehow. I have thought earlier when stuff grew on his sword was "like" barnacles and water dripping from it, that the entity he gets his Sorcerer powers from is a Kraken. The whole sailor thing encompassing this is very unique and amazing to me.
    Just a guess…..

  5. I'm literally getting hungry and start thinking it's been awhile since I made Matzo Ball soup and at the same moment Liam says Matzo Ball. I got to make some now.

  6. First time binging this. Imagine if they had a camera rig that could spin around a loop (with it's normal moving and zooming function) to get a birds eye perspective of the game!

  7. You don't need to use your action to maintain a concentration spell in D&D… it's not Pathfinder. In Pathfinder 2e, you get three actions per turn and, if you cast a concentration spell, one of those actions is maintaining the spell unless you have a class feat that makes it a free action.

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